Some of my favorite snapshots and images from Goldeneye 007

Written by DetErest




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August 17, 2K15:
UPLINKS...


Corrected a few broken links that were still directing to the old tribute pages on Webuda...

Could have sworn that they had all been fixed
...





August 30, 2K14:
BETA BOND...


Recently started to re-explore beta GoldenEye 007, which has compelled me to add a few "Beta" pages for Dialogue, Dam and Silo.

So much stuff, I didn't even know where to start. Detstar's beta GoldenEye pages had a ton content, but so many things have been proven, disproven, and discovered since then. This is a fairly basic attempt to summarize some of the things that weren't included in the original beta pages...





August 23, 2K14:
LAND OF THE RISING SUN...


GoldenEye 007 was released for the Nintendo 64 in Japan seventeen years ago today...

Despite the fact that this N64 classic has been around for nearly two decades, it seems as if the die-hards still can't get enough of their favorite first person shooter... Which inevitably caused this humble GoldenEye tribute to be shut down due to excessive traffic.

And although I'm currently unable to be involved in the serious management of any website, fate has guided ownership of Detstar.com to another Webmaster who's given me an opportunity to bring this GoldenEye tribute to you...

Cheers to Samuel Pinder, for his genuine desire to preserve and extend Detstar's tradition of celebrating GoldenEye.


September 29, 2K13:
X FACTOR...


Recently had some time to get re-acquainted with some of my favorite games, getting to really appreciate the marvel that is GoldenEye X.

While setting up the Virtual Reality (Multiplayer) modes, I dug out a personal
"
Simulant Reference Chart" that I made last year... (Even in PD, I had a hard time associating the names of the special Simulant types with their behavior...)

The chart, part of a brief intro to GoldenEye X, was written after my first experience last year. It's still relevant, even after additional releases of the patch... I just can't say enough about this fascinating GoldenEye realm that's been bestowed upon us...


December 13, 2K12:
LIVE AND LET DIE...


Playing your favorite game on a keyboard kinda sucks... So I was thrilled when my N64-USB controller adapter arrived in the mail (took about a week). I was having a blast modifying GoldenEye 007 with the Setup Editor, but now I can actually play some of the new modified missions without gettin' my ass killed! (My current playlist includes the Library Mission by BMW and Complex Mission by Timothy1979.)

I've put together a "Beta" Facility page, and a Silo Mission Re-work that I'm messing around with... Also, take a peek at an incredibly authentic creation: Zelda's Kakariko Village in Multiplayer by Sogun.

And if you enjoyed the TimeSplitters series, have a look at the TimeSplitters Tribute I put together after discovering some unused pics...


November 22, 2K12:
COOLEST 007 GADGET ON THE NET...


I assumed my computer didn't have the guts to play a GoldenEye ROM... I figured the GoldenEye Setup Editor would be too difficult to figure out...

Now I sit in astonishment after being introduced to the GoldenEye Setup Editor. I've written a quick intro after my first experience using the editing program. Makes the things we did with our Gamesharks look like child's play...

(Go to GoldenEyeVault.com to get it for yourself!)

Also added a few Guard Behavior Gameshark codes, and a really quick Beta Objects Page 2.


November 8, 2K12:
"BETA" & GAMESHARK

Getting back into GoldenEye 007, and playing around with some Gameshark codes has led me to post a quick Beta Objects page. Also added a few Codes... They've existed for a while, but I'm not sure if there's a complete listing anywhere.

While the number of people who still play GoldenEye is slowly decreasing, anyone who still enjoys the game is undoubtedly doubt drawn in by the solid gameplay.

Today, most developers seem more concerned with marketing instead of having a desire to create something that'll actually be fun to play over and over again... I put games like Goldeneye 007, Mario Kart (SNES & N64) and Zelda (Link to the Past & Ocarina of Time) into this second, more desirable category.


September 23, 2K12:
Nearly half a decade passed since I last played GoldenEye 007...
Recently had an opportunity to play a few rounds of Multiplayer, and the memories came right back.

Couldn't resist browsing through my old Goldeneye files that I collected during the years of Detstar's GoldenEye site...

It seemed like a waste to keep this stuff permanently archived, especially since the game is still being enjoyed around the world to this day.

 



Goldeneye X Patch 5a
YouTube Video

GoldenEye Lives On...
So much has been done with GoldenEye since it's release in 1997. Hackers like Krijy, SubDrag, Wreck and Zoinkity have proven the sky's the limit as far as what's possible in the realm of GoldenEye 007.

They've done amazing things ROMs & emulators. Watching a few clips of GoldenEye X nearly blew me away. GoldenEye maps, guns, uniforms, and heads, ported into Perfect Dark's multiplayer engine... They've created what has got to be the most amazing multiplayer experience ever. See their incredible work at GoldenEyeVault.com


Golden Moments...
It was my intention to share a few favorite pics from the GoldenEye 007 N64 game, but the pile grew to over 100 classic GoldenEye screenshots...

Don't expect many "updates" to this website - I'm just posting a tribute to my favorite video game of all time, and adding the occasional page..

Questions relating to Detstar are answered here in the Epilogue. Sadly, the old Detstar pages exist only in the Web Archive.

 




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