Some of my favorite snapshots and images from Goldeneye 007 on Nintendo 64
underwent countless changes during production.
to compile the genuine "beta" screenshots from Detstar on this page...
One of the earliest "beta" GoldenEye shots in existence, taken from a video clip when the game was still a rail shooter.
A green-clad Jungle Commando guard (uniform #00). The guard's head belongs to Karl (head #2A), which also happens to be the first head in the memory...
More early Silo pics featuring a Janus Special Forces guard (uniform #04). They were likely one of the first guard uniforms created, and they've been seen in a few "beta" missions where they don't exist in the finished game.
Both of these Silo pics seem to show a light blue door with yellow caution stripes.
A bit of "evolution" in the Silo as we see the guards now dressed as Russian Infantry (uniform #03). There's the old KF7 Soviet, and the guards have scarface "beta" heads...
Chris's head (#36) is the scarface guy who's become a classic figure in most beta shots. His head wasn't the first head created, but perhaps it was just the one being tested at the time when gaming magazines got to experience a few demos.
As the game got more polished and closer to completion, it seemed as if every single "scar-faced" guard had been replaced by Jim's head (#39). I'm not sure if they changed the heads mission by mission, or did one huge batch change of all the guards...
This is an official Rareware shot - And I believe that every single Rareware preview screenshot for GoldenEye 007 features Jim's head on the guards.
believe someone scanned this off an N64 system box...
The heads for "Grant" and "Neil" (heads #38 & 30 respectively) are visible here, common in many "late-beta" shots & videos.
Something I never noticed, was in the bottom right, the number of mines shows as 1 and 4, almost as if it has it's own magazine... Which isn't the case in the final game.
More scarface guys, and a scientist where we don't usually see them.
The lack of windows could indicate that the level isn't finished yet.
Appears as if all scientists had Scott's head (#41) for a period of time. Although it's hard to tell in the right screenshot, I don't think the scientist head belongs to Jim or Scott..
Shots of the old Taser in the Surface.
Scarface guy getting shot in Statue park.
Magazine scan. Guard has Jim's face. Shotgun could have been used here, or it could have been one of the weapons enabled for testers and press (lots of pre-release shots show Rocket Launchers or Lasers in missions where the average player probably wouldn't be given the luxury)
I believe both of these are magazine scans. Nothing notoriously beta, unless you count the scarface guards in the right shot.
It looks to be during a start intro, and if that's the case, the start point is different than we know if in the final game (007 is shown here in the second room instead of the first), but it could have simply have been a snapshot taken while debugging.
The Laser is featured in a surprising number of "beta" screenshots, especially for a weapon that's only available on one of the final, secret missions. As stated earlier, I'm thinking that the frequency of the Laser in so many missions was just something that was enabled for testers, so they'd have more fun with the game.
a classic beta GoldenEye video that features Connery and the Blackhawk Magnum.
It's also being played in the Bunker with 4 players, which is restricted to 3
players in the finished version, possibly due to frame rates...