Some of my favorite snapshots and images from Goldeneye 007 on Nintendo 64
for "Beta Silo" and "Silo Mysteries" already
exist in the Detstar Archives, but a couple of things never made it there - Plus,
I wanted to reflect on a few others...
video games based on movies will veer incredibly far from their original screenplays.
GoldenEye 007 actually stays fairly true to the movie, aside from obvious changes
that had to occur during transition. Because of this, it seems as if they were
able to add the Silo mission into the mix without raising many eyebrows.
It's still my belief that 007 started in the ventilation shaft - At least during the point in time when the game was still being developed as an 'on the rails' shooter game. Slowly dropping in unexpectedly via the air duct would help the player get into that spy-like atmosphere...
the only explanation that seems to justify just how far the shaft goes beyond
the boundaries of what would ever be seen by playing the game normally... The
shaft vertically extends to nearly match the height of the Silo level.
interesting how this "unseen" fan section was re-used in the Archives
mission. I remember how exciting it was when codes were hacked to enable Bond
to start near the vent, even inside it...
the finished version of GoldenEye, the Silo mission has a total of 3 starting
points available from the Debug Menu.
The Silo is one of the last missions to still contain multiple starting points in the Debug Menu. (The following mission, Frigate/Destroyer is the final mission to have more than one default starting point for 007 in mission mode)
inventory lists all of the keycards and circuit boards collected throughout the
text exists for the individual circuit boards exists, but possibly went unused,
to avoid confusing players with of different circuit board names.
two inaccessible walkways have been mentioned before. Still points of intrigue,
but I originally speculated on the "elevator door" visible behind the
with the default silver door removed, it appears as if this one-time door has
been permanently "welded in place" as part of the wall. It seems likely
that all the Silo doors looked this way at one time.
possible that all the Silo doors looked this way. It must have been a long time
ago, because as far as I'm aware, this door image doesn't appear in the memory
with the other unused doors...
Silo 4-H4, on the very same walkway where Bond starts in the finished game, most
players have noticed that the guardrail at the end is missing...
up the Silo wall where the elevator lift may have been... I'm rather amused how
the solid vertical panels go all the way up in that same location.
enough, if a player were to "ride the lift" to this apparent destination,
Bond would get off right outside the door where General Ourumov is waiting with
the Streets, Silo and Dam were among the first missions to be created, rideable
objects may have been common in each mission when the game was still played in
rail shooter mode...