| August
17, 2K15: UPLINKS...
Corrected
a few broken links that were still directing to the old tribute pages on Webuda...
Could
have sworn that they had all been fixed... 
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| | August
30, 2K14: BETA
BOND...
Recently
started to re-explore
beta GoldenEye 007, which has compelled me to add a few "Beta" pages
for Dialogue, Dam
and
Silo.
So
much stuff, I didn't even know where to start. Detstar's beta GoldenEye pages
had a ton content, but so many things have been proven, disproven, and discovered
since then. This is a fairly basic attempt to summarize some of the things that
weren't included in the original beta pages... 
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| | August
23, 2K14: LAND
OF THE RISING SUN...
GoldenEye 007 was
released for the Nintendo 64 in Japan seventeen years ago today...
Despite
the fact that this N64 classic has been around for nearly two decades, it seems
as if the die-hards still can't get enough of their favorite first person shooter...
Which inevitably caused this humble
GoldenEye tribute to be shut down due to excessive
traffic. And
although I'm currently unable to be involved in the serious management of any
website, fate has guided ownership of Detstar.com to another Webmaster
who's given me an opportunity to bring this GoldenEye tribute to
you... Cheers
to Samuel Pinder, for his genuine desire to preserve and extend Detstar's tradition
of celebrating GoldenEye. 
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| September
29, 2K13: X
FACTOR...
Recently had some time to get
re-acquainted with some of my favorite games, getting to really appreciate the
marvel that is GoldenEye
X.
While setting up the Virtual Reality
(Multiplayer) modes, I dug out a personal "Simulant
Reference Chart" that I made last year... (Even in PD, I had a hard time
associating the names of the special Simulant types with their behavior...) The
chart, part of a brief intro to GoldenEye
X, was written after my first experience last year. It's still relevant, even
after additional releases of the patch... I just can't say enough about this fascinating
GoldenEye realm that's been bestowed upon us... |
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| | December
13, 2K12: LIVE
AND LET DIE...
Playing your favorite
game on a keyboard kinda sucks... So I was thrilled when my N64-USB
controller adapter arrived in the mail (took about a week). I was having
a blast modifying GoldenEye 007 with the Setup Editor,
but now I can actually play some of the new modified missions without gettin'
my ass killed! (My current playlist includes the Library
Mission by BMW and Complex Mission
by Timothy1979.)
I've put together a "Beta"
Facility page, and a Silo Mission Re-work
that I'm messing around with... Also, take a peek at an incredibly authentic creation:
Zelda's Kakariko
Village in Multiplayer by Sogun. And
if you enjoyed the TimeSplitters series, have
a look at the TimeSplitters Tribute
I put together after discovering some unused pics... |
|
|  | November
22, 2K12: COOLEST
007 GADGET ON THE NET...
I assumed my computer didn't
have the guts to play a GoldenEye ROM... I
figured the GoldenEye Setup Editor would be
too difficult to figure out...
Now I sit in astonishment after being introduced
to the GoldenEye Setup Editor. I've written
a quick intro after my first experience using the editing program. Makes the things
we did with our Gamesharks look like child's play...
(Go to GoldenEyeVault.com
to get it for yourself!)
Also
added a few Guard Behavior Gameshark
codes, and a really quick Beta Objects Page
2. |
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|
 | November
8, 2K12: "BETA"
& GAMESHARK
Getting back into GoldenEye 007,
and playing around with some Gameshark codes has led me to post a quick Beta
Objects page. Also added a few Codes...
They've existed for a while, but I'm not sure if there's a complete listing anywhere.
While
the number of people who still play GoldenEye is slowly decreasing, anyone who
still enjoys the game is undoubtedly doubt drawn in by the solid gameplay.
Today,
most developers seem more concerned with marketing instead of having a desire
to create something that'll actually be fun to play over and over again... I put
games like Goldeneye 007, Mario Kart (SNES & N64)
and Zelda (Link to the Past & Ocarina of
Time) into this second, more desirable category. |
|
| | September
23, 2K12: Nearly
half a decade passed since I last played GoldenEye 007... Recently had
an opportunity to play a few rounds of Multiplayer, and the memories came right
back.
Couldn't resist browsing through my old Goldeneye files that I collected
during the years of Detstar's GoldenEye site...
It seemed like a waste
to keep this stuff permanently archived, especially since the game is still being
enjoyed around the world to this day. |
| | GoldenEye
Lives On... So
much has been done with GoldenEye since it's release in 1997. Hackers like
Krijy, SubDrag, Wreck and Zoinkity have proven the
sky's the limit as far as what's possible in the realm of GoldenEye 007.
They've
done amazing things ROMs & emulators. Watching a few clips of GoldenEye
X nearly blew me away. GoldenEye maps, guns, uniforms, and heads, ported into
Perfect Dark's multiplayer engine... They've created what has got to be the most
amazing multiplayer experience ever. See their incredible work at GoldenEyeVault.com |
| | Golden
Moments... It
was my intention to share a few favorite pics from the GoldenEye 007 N64
game, but the pile grew to over 100 classic GoldenEye screenshots...
Don't
expect many "updates" to this website - I'm just posting a tribute to
my favorite video game of all time, and adding the occasional page..
Questions
relating to Detstar are answered here in the Epilogue.
Sadly,
the old
Detstar pages exist only in the Web
Archive.
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