GE/PD Setup Editor 2.4)
to GoldenyeVault.com to download,
or get more info)
pages are just to share some of the fun I've had with the Setup Editor for the
are essential to get the best experience with the Editor.
Silo Mission "Re-work" -
little project involving the Silo is a "re-work" of the original mission.
objectives, with Ourumov's Briefcase incorporated into the mission.
with the GoldenEye Setup Editor from goldeneyevault.com,
it's possible to completely build missions from scratch.
(For an amazing example
of an entirely new mission, check out the Complex
Mission by Timothy1979)
is just a different take on the Silo mission, where Bond's assignment is to uncover
a mysterious Russian plot involving a helicopter...
text that matches the objectives is a finishing touch that adds authenticity to
your new missions.
camera from behind Ourumov...
modifying the game, Wreck mentions how sometimes it's frustrating, and you might
feel like smashing your keyboard and just giving up... There's just so much to
learn with the GoldenEye Setup Editor, and nobody absorbs it all overnight.
easy to get discouraged, but it's so incredibly rewarding to see your mission
play out exactly as you had envisioned it.
mission starts on an upper walkway, right before we meet Ourumov. Decided to put
a Jungle Commando as the first guard just for some "beta" nostalgia...
actions have been modified so he stands his ground a bit longer before fleeing.
Gotta make him drop that briefcase - We need it to complete the mission...
seem like an Assault Rifle is an unfair advantage...
But considering the guards are armed to the teeth, and some of them are toting
double AR33s, surely it's a fair fight.
scientists, up to no good, as usual...
few days ago, I stumbled upon the old TV ad for GoldenEye 007, advertised
as the game "where you direct the action"... It struck me as funny,
because with the GoldenEye Setup Editor, not only is it possible to direct the
action, but re-write the script completely.
Bond intercepted by guards as he heads back upstairs.
the plans from the safe.
sometimes helpful to try something fresh with a different mission after you've
hit a few roadblocks somewhere- It helps clear your mind, and you just might discover
something new while editing another level. I've come back to a shelved project
with that "Eureka!" feeling, suddenly realizing what it wasn't working
few minor bugs to work out, but overall, I'm quite pleased with how my first real
mission rework turned out. It was basically just to test my own limits with the
Editor, and to see if I could connect all the new objectives into a successful
mission, learning some new things along the way.